libGDX Jam Day 13: Physics I

Reading Time: 4 minutesBack in the Jam! In my last post, I mentioned that my computer had died- specifically my HDD was dying due to overheating. I did have a USB stick with Ubuntu installed on it, but it has very limited space and fun little quirks (like somehow undoing any customizations or installations I’ve made each time […]

libGDX Jam Day 6: It’s Dead, Jim

Reading Time: 1 minutesThe Project Peanutbutter dev log has been kind of quiet lately- namely because my laptop died. The good news is that all the code is in GitHub, I was able to back up my hard files, I can afford a new laptop, and I have some access to the outside world via Ubuntu-on-a-stick and a […]

Debugger Screenshot

libGDX Jam Day 3: Slow ‘n Steady

Reading Time: 3 minutesCheck out the latest commit! I didn’t get as far as I would’ve liked these last two days, but I still got a few things done: I made a debugger One of the complications that comes with this sort of space game is that unlike classic Asteroids, we’re going to have a larger game world […]